Aarhus, Denmark — Est. 2026

Budai Labs

An independent studio building two original worlds, each engineered around a single conviction worth shipping for.

02 projects in development 20+ years industry background 1 studio, founder-led
In development

Two titles, two disciplines. Both sealed until they're ready to be seen.

PROJECT — 01 / CLASSIFIED

A fight for territory, told at altitude. Sharp, fast, unforgiving.

In development PC / Console
PROJECT — 02 / CLASSIFIED

A quiet world built to help a child understand another mind. Gentle, deliberate, observed.

In development PC / Mobile
Sunitha Kumar Girish
Founder & CEO, Budai Labs
Prior The LEGO Group
Ubisoft
Microsoft
PopCap Games
Electronic Arts
20+
Years in games
5
Studios shipped at
2
Titles in build now

I started Budai Labs because two ideas I'd been carrying for years needed a studio built specifically to make room for them, not a slot in someone else's roadmap.

I've spent two decades on production and engineering across some of the industry's largest studios, most recently leading the team that built the LEGO Brick Editor in UEFN in partnership with Epic Games. Before that, my path ran through Ubisoft, Microsoft, PopCap, and EA, across production, engineering, and platform work.

Budai Labs is small by design right now. I'm hands-on across both projects: writing C++ systems on one, building solo on the other. That's a deliberate choice while the studio finds its shape, not a permanent state.

Based in Aarhus, building with a small group of trusted collaborators and advisors across production, art, and research.

Let's talk.

If you back early-stage studios and want to know more about what's in build, I'm glad to share more in a direct conversation.

Email the founder